Ieee VR 2022
the 29th IEEE Conference on Virtual Reality and 3D User Interfaces
12 – 16 Mar, 2022
We’ll attend the conference to demostrate our engine – Aroaro. Our research demostration interests the broad XR community and be presentable in a conference setting exhibiting new and innovative work.
More information is coming soon.
iTU KALEIDOSCOPE 2021
Connecting physical and virtual worlds
6-10 DEC, 2021
Kaleidoscope 2021 – Connecting physical and virtual worlds was the thirteenth in a series of peer-reviewed academic conferences organized by ITU to bring together a wide range of views from universities, industry and research institutions. The aim of the Kaleidoscope conferences is to identify emerging developments in information and communication technologies (ICTs) and, in particular, areas in need of international standards to aid the sustainable development of our interconnected world.(https://www.itu.int/en/ITU-T/academia/kaleidoscope/2021/Pages/default.aspx)
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Aroaro – A Tool for Distributed Immersive Mixed Reality Visualization
Fernando Beltrán; David White; Jing Geng
In this research demo we present three immersive scenarios on
three XR modalities – VR, immersive AR on HoloLens and 2D
AR on Android. These scenarios are a network of Harry Potter
characters in VR, a map-based visualization of a soldier’s history
with rich attributes including images and sound on HoloLens, and
a visualization of car racing on Android. These visualizations
have been created with Aroaro our distributed mixed reality data
Keywords: Augmented reality, Virtual reality, Mixed reality,
Data visualization, Immersive analytics, Multi-user, Networks.
iTU KALEIDOSCOPE 2021
Building a Distributed XR Immersive Environment for data Visualization
Fernando Beltrán; Jing Geng
We present a novel way to support business organizations’ decision-making in the context of analysis of network data sets. For such a purpose we built a mixed-reality, multi-user platform, which we named Aroaro and can be deployed on different virtual reality and augmented reality devices. In Aroaro, users can experience data visualization, either individually or as part of a team. With a set of lab tasks designed to lead lab subjects to analyze the network information while immersing into the rich virtual environment, our approach belongs to the nascent area of immersive analytics. We assume a business unit has already procured some network data set and been tasked with problems that need to reveal information about the network’s connectivity properties. This paper is concerned with how a business unit achieves problem solving (decisionmaking) when relying on immersive analytics. Our approach combines a high-quality virtual environment such as Aroaro, its data visualization engine and the analytics afforded by concepts of network centrality in a network. We report on preliminary results of having lab subjects experience two visualization environments: a 3D visualization system on a 2D-flat screen and our mixed-reality, multi-user platform for network data visualization.
What Drives Us
Develop a better immersive world to reimagine data-driven innovation.
We welcome all wonderfull ideas and inpired discussion. Please email us if you are interested.